By Garid Faria, Administrative & Fiscal Support Specialist
RUN: RECOGNIZE
According to the US Department of Homeland Security, when an armed attacker or active shooter is in the immediate vicinity, run first and hide only when you are unable to escape. When an attacker is not in the immediate vicinity, you will need to know where he is as well as what has transpired (i.e. recognize the threat) to decide. Ideally, you want to stay as far away as possible from his location when evacuating. If attacker’s location and other critical details are unclear, it may be better to shelter in place.
HIDE
If possible, you should have multiple premeditated places to hide and at least one escape route (other than your point of entry) at locations where you spend a lot of time or frequent. Listen to your gut instincts and always maintain your situational awareness. In buildings such as the library, in the event an armed attacker is on campus, a lockdown command will be issued via DPS/UH Alert System. Staff will then implement the lockdown and instruct occupants on where to go to shelter in place. You may choose to follow these instructions or seek shelter or evacuate on your own.
Whatever your circumstances, your ideal hiding place will have as much of the following characteristics as possible:
- Distances you from the attacker as far as possible (i.e. away from the main entrance or where the attacker will likely enter the building or space you are in)
- Covers/protects you from the attacker as much as possible (i.e. provides substantial physical barriers such as walls, locked doors, etc.)
- Conceals you from the attacker (i.e. places you out of his sight); able to turn lights off
- Few or no windows to lessen your chances of being seen (pull drapes, curtains, or blinds shut)
- Minimal entry points, ideally only two: a primary entry point that you are able to barricade and a secondary escape route either through a door (best) or accessible window (note: this may not work for a disabled, elderly or large person)
- Little or no glass, especially avoid large glass doors or windows (due to visibility, glass is a poor barrier to bullets/entry, and extremely hazardous once broken)
- Lockable door(s), preferably with a doorknob and a deadbolt locks as well as a solid core (metal or wood) without a door window.
- Doors that swing inward are preferred because they can be barricaded with furniture and other objects to obstruct the attacker’s entry.
- Doesn’t show signs or clues that you are hiding there (silence your phone/ensure you are completely hidden from being seen or heard)
- Hard to find: a lesser known, exposed or inconspicuous place
FIGHT
Both prior and when attempting to hide, be prepared and identify items you can use as an improvised “weapon” and barricades (to prevent the attacker from entering the space) along with barriers behind which you can take cover from bullets. Whether you are hiding alone or with others, use the element of surprise to your advantage.
Learn and rehearse the Five D’s plus 1. This is important because you will need to target the attacker’s weapon and apply the five D’s plus 1 the moment you decide to fight and then take action (only as your last resort). You must fully commit to your actions and if possible, work as a team to overwhelm the attacker to accomplish the mission. Remember: anything goes, don’t hold back and don’t stop until the attacker is disabled or incapacitated.
As the video illustrates, a poor decision or execution (i.e. an inability to close the Distance or Distract, Deflect, Dominate, Disarm and Disable the shooter/listed in order of operation) can put you at risk and may ultimately cost you your life. In other words, when fighting alone, you need to be confident in your decision and execution as well as effective (at all five D’s plus 1). It is critical that you impose your will over the attacker as quickly and decisively as possible. When fighting as a team, it becomes a coordinated decision, execution and effectiveness process but when done right, it can turn the tables, neutralize an attacker’s advantage and stop the attack.